Plummet
Door to door. Mind the spikes.
Every level is one screen. Somewhere on it is a door, and between you and it is a great deal of spike. You get a left, a right and a jump, and the level ends the moment you touch anything sharp.
- Levels so far
- 15
- Screen each
- 1
- Buttons
- 3
Still being built. Nothing to download yet.




One screen. One door.
Start at the dark door
Bottom left of the room, usually. It is the one that isn't lit.
Reach the lit one
The way through is the door glowing at the other end. Getting to it is the whole level.
Touch nothing sharp
One spike is the run. The level restarts where it started and nothing is lost but the attempt.
Three buttons, and that is all
Left, right and jump, dashed onto the bottom corners of the screen where your thumbs already are. Nothing to hold, nothing to combine, no second move to learn later on.

Most of the room.
Nothing chases you. Everything that can end the run is already on screen when the level starts, sitting still, waiting for you to misjudge a jump.
Spike floors
Whole stretches of ground are given over to them. The only way across is above.
Spiked platforms
The thing you need to land on has spikes along its top. Land next to it instead.
Pits
A gap in the floor with more of the same at the bottom. Jump it or fall in it.
Hanging blocks
Solid slabs from the ceiling, low enough to stop a jump halfway up.

Fifteen so far.
They open in order, one at a time, and you can go back to any of them from the level select. Each is a room laid out by hand rather than generated, so a level is a specific problem with a specific answer.
Some are a straight run along the floor. Some are a climb. One is mostly a pit. They are all one screen, so you can see the whole of what you are up against before you move.
- Built
- 15
- At a time
- 1
- Generated
- 0

Not finished yet.
Fifteen levels are built and play the way they should. There is no store page, no download and no date — when there is, it will be on this page and on the studio's.
If you want to be told when it is out, or you have something to say about a level, the address below reaches the person making it.