PlummetDayZero Games
In development
Pixel platformer · Android

Plummet

Door to door. Mind the spikes.

Every level is one screen. Somewhere on it is a door, and between you and it is a great deal of spike. You get a left, a right and a jump, and the level ends the moment you touch anything sharp.

Levels so far
15
Screen each
1
Buttons
3

Still being built. Nothing to download yet.

The Plummet title screen: the name in pixel lettering above a Play button, with Music and SFX toggles
MenuTitle screen
Plummet's level select, with levels 6 to 13 unlocked and 14 and 15 still locked
MenuLevel select
A Plummet level: the hero standing between two spike-topped platforms above a floor of spikes
LevelSpiked platforms
A Plummet level: the hero at the edge of a pit lined with spikes, the lit exit door beyond it
LevelSpike pit
How it plays

One screen. One door.

  1. Start at the dark door

    Bottom left of the room, usually. It is the one that isn't lit.

  2. Reach the lit one

    The way through is the door glowing at the other end. Getting to it is the whole level.

  3. Touch nothing sharp

    One spike is the run. The level restarts where it started and nothing is lost but the attempt.

Three buttons, and that is all

Left, right and jump, dashed onto the bottom corners of the screen where your thumbs already are. Nothing to hold, nothing to combine, no second move to learn later on.

A Plummet level from end to end: the dark entry door on the left, three floating platforms over a floor of spikes, and the lit exit door on the right
What is in the way

Most of the room.

Nothing chases you. Everything that can end the run is already on screen when the level starts, sitting still, waiting for you to misjudge a jump.

  • Spike floors

    Whole stretches of ground are given over to them. The only way across is above.

  • Spiked platforms

    The thing you need to land on has spikes along its top. Land next to it instead.

  • Pits

    A gap in the floor with more of the same at the bottom. Jump it or fall in it.

  • Hanging blocks

    Solid slabs from the ceiling, low enough to stop a jump halfway up.

A Plummet level: the hero jumping a pit of spikes between two spike-topped platforms
The levels

Fifteen so far.

They open in order, one at a time, and you can go back to any of them from the level select. Each is a room laid out by hand rather than generated, so a level is a specific problem with a specific answer.

Some are a straight run along the floor. Some are a climb. One is mostly a pit. They are all one screen, so you can see the whole of what you are up against before you move.

Built
15
At a time
1
Generated
0
Plummet's level select: two rows of numbered buttons, the last two showing padlocks
In development

Not finished yet.

Fifteen levels are built and play the way they should. There is no store page, no download and no date — when there is, it will be on this page and on the studio's.

If you want to be told when it is out, or you have something to say about a level, the address below reaches the person making it.